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Fundamentals Coaching

  • Fundamentals Coaching Guide
  • Fundamentals Class Structure
  • Fundamentals Warmup Guide
  • Shadow Protocol (Fundamentals)
  • Shadow Session 1: Game Design and Rules Communication
  • Shadow Session 2: Feedback and Coaching Language
  • Shadow Session 3: Timing, Pacing, and Energy
  • Shadow Session 4: Observation and Adaptation
  • Assist Protocol (Fundamentals)
  • Assist Session 1: Giving Individual Feedback
  • Assist Session 2: Reading the Room
  • Assist Session 3: Communicating Game Rules
  • Assist Session 4: Coaching Between Rounds
  • Assist Session 5: Owning a Segment
  • Assist Session 6: Putting It All Together
  • Co-Lead Protocol (Fundamentals)
  • Co-Lead Session 1: Warmup + Evergreen + Retrieval (Plus a Taste of the Main Topic)
  • Co-Lead Session 2: Warmup + Evergreen + Retrieval (Plus a Taste of the Main Topic)
  • Co-Lead Session 3: The Main Topic and Retrieval
  • Co-Lead Session 4: The Main Topic and Retrieval
  • Co-Lead Session 5: Proving Consistency on the Main Topic
  • Co-Lead Session 6: Proving Consistency on the Main Topic
  • Solo with Supervision (Fundamentals)
  • Solo Session 1: Running the Show
  • Solo Session 2: Running the Show
  • Solo Session 3: Proving Consistency
  • Solo Session 4: Proving Consistency
  • Solo Final Assessment (Fundamentals)
  1. Coaches
  2. /Fundamentals Coaching
  3. /Assist Session 5: Owning a Segment

Assist Session 5: Owning a Segment

Fundamentals Coaching · Lesson 14 of 28All lessons

4 min read

Session 5 of 6 in the Assist Protocol (Fundamentals). Read this before the class, then do the quiz and reflection after it.

Run multiple segments per class. Start making real coaching decisions during your segments: What will you say between rounds? Do you need to change a rule? Walk the room during your segments and give live feedback. By session 6, you should be running a full segment (evergreen or retrieval) start to finish with minimal input from the lead coach.

Note

Your goal by the end of six assist sessions: you've run at least three full game segments on your own, you can communicate rules without hesitation, and you can walk the room and give individual feedback without freezing up.


For the Lead Coach

The trainee runs multiple segments and starts making real coaching decisions.

  • Give them a full segment to own. "You're running the evergreen today. Pick the game, communicate the rules, coach the room, decide what to say between rounds." Let them plan it and execute it.
  • Observe without intervening. Unless something is genuinely unsafe or going badly wrong, let them run it. Take notes on what you'd do differently and share them after.
  • Debrief with depth. By session 5-6, the trainee has enough experience that the debrief can go deeper. Ask them: What was your targeted goal for that segment? Did students meet it? What would you change about the game design? What did you see that surprised you?

Tip

The best thing you can do for a trainee in the assist phase is give them progressively more responsibility while keeping the safety net. By session 6, they should feel like they ran a real chunk of class. If they still feel like they were "just helping," you held on too long.


After the Session: Quiz and Reflection

Do this after you've assisted the class, not before.

Focus area: owning a segment.

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