Assist Session 5: Owning a Segment
Session 5 of 6 in the Assist Protocol (Fundamentals). Read this before the class, then do the quiz and reflection after it.
Run multiple segments per class. Start making real coaching decisions during your segments: What will you say between rounds? Do you need to change a rule? Walk the room during your segments and give live feedback. By session 6, you should be running a full segment (evergreen or retrieval) start to finish with minimal input from the lead coach.
Note
Your goal by the end of six assist sessions: you've run at least three full game segments on your own, you can communicate rules without hesitation, and you can walk the room and give individual feedback without freezing up.
For the Lead Coach
The trainee runs multiple segments and starts making real coaching decisions.
- Give them a full segment to own. "You're running the evergreen today. Pick the game, communicate the rules, coach the room, decide what to say between rounds." Let them plan it and execute it.
- Observe without intervening. Unless something is genuinely unsafe or going badly wrong, let them run it. Take notes on what you'd do differently and share them after.
- Debrief with depth. By session 5-6, the trainee has enough experience that the debrief can go deeper. Ask them: What was your targeted goal for that segment? Did students meet it? What would you change about the game design? What did you see that surprised you?
Tip
The best thing you can do for a trainee in the assist phase is give them progressively more responsibility while keeping the safety net. By session 6, they should feel like they ran a real chunk of class. If they still feel like they were "just helping," you held on too long.
After the Session: Quiz and Reflection
Do this after you've assisted the class, not before.
Focus area: owning a segment.