Leg Entanglements
The positions and submissions that attack the leg: more complex than arm locks, and essential to modern grappling.
Leg entanglements are a family of positions and submissions that attack the joints and ligaments of the leg. They're more complex than arm locks, but they're an essential part of modern jiu jitsu and a core component of our curriculum.
Overview
How Leg Locks Differ from Arm Locks
- Arm locks: straight (armbar), rotational (kimura), compression (bicep slicer)
- Leg locks: all of the above plus lateral pressure on the knee
- The foot's 90-degree angle creates a lever that arms don't have
- More submission options, more positions, more complexity
Safety: No Pain Before Injury
- Many leg locks do not cause pain before ligaments are damaged
- Heel hooks attack the knee in a plane without nerve endings to detect danger
- If you wait until it hurts to tap, you will injure yourself
- Use your words if you think you have a submission and your partner hasn't tapped
Core Concepts
Three-joint rule
- Generally need control of three joints to finish a joint lock
- For legs: foot, knee, and hip
Primary vs secondary leg
- Primary leg: the leg you're entangling and attacking
- Secondary leg: their other leg
- Controlling the secondary leg removes their best escape tool (pushing off with the free foot)
Double Trouble
- Controlling the secondary leg with your legs
- Concept from Danaher's system that changed the modern leg lock meta
- Applies to arm bars as well
Position before submission
- When controlling: stay close to their hip, control the knee line
- When attacking: sacrifice some control to expose the heel
- Three perception cues that are somewhat at odds: keep hips close, control knee line, expose the heel
- "Postmodern" approach: expose the heel before securing full control, then work to stabilize
Submissions Overview
Straight ankle
- Linear submission, causes some pain before damage
- Legal at all belt levels
- The starting point for every white belt's leg lock game
Inside heel hook
- The most common submission at the highest level of the sport
- Rotational pressure via foot rotation, or lateral knee pressure via hip drive
- Lateral pressure is the stronger breaking mechanic
Outside heel hook
- Generally lower percentage than inside heel hooks
- Still a viable submission option
Aoki lock
- Inside heel hook attacked on the opposite shoulder
- Has grown in popularity in recent years
Toe holds (inside and outside)
- Inside toe hold: kimura-style grip, pulling finishes over pushing finishes
- Outside toe hold: much more dangerous, attacks the fibula, restricted to advanced belt levels
Knee bar
- Traditional: straight armlock of the leg, from back ashi positions
- Lateral: same breaking mechanic as a heel hook, very dangerous
Other submissions
- Woj lock (aoki variation with flipped heel orientation)
- Z lock (difficult to achieve but devastating, advanced)
- Calf slicer (compression lock, lower priority)
- Cloverleaf (compression lock attacking shin bones, causes pain before damage, legal at white belt)
- Flash submissions (Estima lock; banned at GJJ due to speed-dependent application without control)
Position Map
How we categorize leg entanglements
- Do you have their leg entangled, or just control of the foot?
- Are you facing each other (chest to chest) or facing away (backside)?
- Is their leg on your same side (mirrored hip) or across?
- Where are your feet: inside, outside, or in the middle?
Seated positions (chest to chest)
Same side leg:
- Legs outside: Outside Ashi (generally inferior, but best for outside heel hooks)
- Legs in the middle: Straight Ashi, Butterfly Ashi, Reverse Ashi
- Legs inside: Inside Ashi / Reap (extremely dangerous attacking position)
Cross side leg:
- Legs outside: 50/50 (mirrored position, not necessarily equal)
- Legs inside: Cross Ashi / Saddle (one of the best finishing positions for inside heel hooks)
- Legs far side: 90/10 (more offensive than 50/50, less stable)
Non-entangled positions (clamps)
- Same Side Clamp (RNC Leg Control): control of foot without full entanglement
- Cross Side Clamp (Leg Across): common grip in bolo and leg drag games
- Where you end up when opponents escape entanglements; critical for re-attacking
Backside positions
- Back Ashi: torso facing their kneecap, kneebar territory
- Backside 50/50: torso facing outside of knee, transitions to 50/50 on backstep
- Backside saddle: similar orientation but feet positioned for cross ashi on backstep
- Generally more mobile for top player, better submission access than guard positions
Guard leg entanglements (opponent standing or kneeling)
- SLX: straight ashi where opponent is standing
- X-Guard: standing variation of same side clamp
- 50/50 bottom / 70/30: cross side guard entanglements
- False Reap: cross side guard entanglement
- If their butt isn't on the mat, getting a submission is close to zero; primary goal is to get them down
Guards that lead to leg entanglements
- Inside position guards (butterfly, half butterfly, SLX, X-Guard) tend toward one family
- Outside position guards (DLR, K-Guard, closed guard) tend toward another family
- Small changes in foot position switch between these guards; don't over-restrict entry options
Leg Locks, Back Takes, and Passing
- These three pathways are closely intertwined from leg entanglements
- Depending on opponent reactions, back takes or guard passes may be the path of least resistance
- Takes years to develop fluency between these movement pathways
- Physical affordances matter (lighter grapplers may find inversions easier)
- Even if you don't play these games, know the movement pathways exist so you can recognize them in your partners
Where to Start
- Begin with Straight Ashi: easiest to get to, best position for straight ankles
- SLX to Straight Ashi is a proven white belt pathway
- After Straight Ashi, which entanglements to prioritize depends on your guard style:
- Inside position guards (butterfly, SLX, X-Guard) lead to one family
- Outside position guards (DLR, K-Guard, closed guard) lead to another
- Don't neglect the clamp positions: they're where you end up when opponents escape, and they connect to passing and back taking
Summary
Coaching Guide
Common entries and sequences
Common problems and cues
- What you will observe: Students cranking submissions without positional control What to cue: "Control the knee and hip first, then go to the heel"
- What you will observe: Students refusing to tap to heel hooks because it doesn't hurt yet What to cue: "If you feel tightness in the knee, that IS the signal. Tap early, tap often."
- What you will observe: Students getting stuck in one entanglement and not transitioning What to cue: "If the position isn't working, cycle to the next one. Don't force it."
Recommended games
- Leg Spaghetti: the primary game for developing leg lock skills; least cardio-intensive FYJJ variant
- Scale difficulty: one attacker + one defender for newer students, both attacking for experienced
- Add passing and back taking as win conditions as skill increases
- Sub-variants with constraints (e.g., no crossing feet in 50/50) to force specific skills
Resources
Podcasts
Ep. 30: Double Trouble (BJJ Mental Models)
Ep. 30: Double Trouble
Listen on Apple Podcasts
Ep. 270: The 3 Joint Rule, feat. Jeff Shaw (BJJ Mental Models)
Ep. 270: The 3 Joint Rule, feat. Jeff Shaw
Listen on Apple Podcasts
Ep. 226: Postmodern Leglocks, feat. Rob Biernacki & Stephan Kesting (BJJ Mental Models)
Ep. 226: Postmodern Leglocks, feat. Rob Biernacki & Stephan Kesting
Listen on Apple Podcasts
Submeta courses
See individual topic articles for position-specific courses: